A brief demo of the TIMEBOMB website experience.
Originally, I planned to have everything available from the start; I wanted the home UI to be as simple as possible.
I kept the simplicity, but because I created the minigames, it made more sense to lean into the game aesthetic overall. I chose not to include the poster on the website as when I was presenting this, I had a printed and mounted version next to me.
Created with Adobe XD
Final Readymag Version
Created with Adobe XD
Final Readymag Version
0f0a12 - dark mode background
c9b1d5 - dark mode text
f1e3ff - light mode background
22132b - light mode text
Originally, this minigame had all letters draggable, and only the correct ones would lock into place. However, during the testing period of this project, users struggled to piece together a word. There were also some unfortunate words created as well. To avoid this being possible, only the correct letters are able to be dragged. While the incorrect ones still have a 'ghost' shape, they won't move from their position.
In order to make the minigame function, I used a score system and position tracking. Every time the user clicked on a correct and moveable letter, the code runs to check if the letter lines up with it's respective box. There's a bit of 'cushioning' so to speak, as I increased the range of detection slightly for ease. If the letter is correctly placed, it's no longer able to be moved, and a point gets added to the user's score.